حلقات الجديدة

Showing posts with label PC. Show all posts

Star Wars Battlefront 2 Campaign Review

Pharaoh
Logo, Gameplay


This preview contains plot details for the first three missions of Star Wars: Battlefront 2’s campaign, roughly the first two hours of the game. Additionally, one of Battlefront 2’s writers is former IGN editor Mitch Dyer. The author of this preview was hired after Dyer left IGN and has no relationship of any kind with him.

There’s an old Star Wars joke (best known from Kevin Smith’s Clerks) about all the janitors and construction workers who were innocently working on the second Death Star when it blew up. Sure, the Emperor was finally defeated, but what about the little people? Was working a day job for the Empire really deserving of such a grisly fate?

While Star Wars: Battlefront 2’s single-player story didn’t put me in control of anyone nearly as hapless as a space janitor, it does present a similar question. It pushed me to consider the Force-less faces on the other side, the people who were born and raised knowing nothing but the Empire, and the people left behind after the Galactic Civil War was “won” in Return of the Jedi.




The video above is a new gameplay clip from the Battle of Endor mission.

I got to play the first three missions of Battlefront 2’s campaign over the course of about two hours, and really enjoyed what I saw. EA has referred to the single-player mode as a “tour” of what the multiplayer modes have to offer, and while the core of those multiplayer influences can still be seen throughout the campaign, I was glad to discover it also felt like a substantial and fleshed out experience of its own. It looks, sounds, and feels like a Star Wars movie, but from a unique perspective we haven’t seen much of since the likes of 1994’s Star Wars: TIE Fighter.

A Parsec in Imperial Shoes

You play as Iden Versio, an Imperial Special Forces trooper who was standing on the moon of Endor looking up as the second Death Star exploded above her unit, Inferno Squad. And that’s not just backstory: it’s literally the second mission of the campaign. I was clearing out straggling Rebel forces amid the wreckage of the shield generator Han and Leia had just destroyed when, all of a sudden, the Empire’s second attempt at a spherical space station went boom.




It’s a strange, emotional moment for a Star Wars fan - one that was previously nothing but a climactic success. But I wasn’t watching a montage of fireworks and digitally touched-up celebrations across the galaxy after the explosion, I was looking at Iden Versio coming to terms with the loss of her Empire’s greatest symbol of dominance over the galaxy. It’s a complex and horrible thing. I don’t want to sympathize with her, but I do. That sympathy doesn’t come lightly, but it’s a testament to the sincerity of the story being told that I could already start to care about a diehard Imperial soldier this early in the campaign.

The discomfort of playing as an Imperial is part of the point

Still, it’s an adjustment that didn’t quite settle into place in my time with Battlefront 2, and I think that discomfort is part of the point. As I ran through the forest back to my ship to escape Endor’s moon, I regrouped with a Storm Trooper battalion and instinctively opened fire at them on sight. Years of Star Wars games have trained me to consider that white armor the enemy, and I was genuinely caught off guard as I remembered they were my allies.

Also, for the record, this mission had the glaring absence of any ewoks, dead or alive, despite the tree huts suspended overhead. I missed those fuzzy little guys, but I suppose I’m glad they weren’t around as I’d have to be the one to shoot them in their fuzzy faces, or face the wrath of their magically armor-piercing arrows and rocks.




That being said, it’s not like Battlefront 2’s campaign is lacking in movie callbacks. Characters and story references are sprinkled throughout, and most of what I saw was treated with respect rather than just being included for fan service. The campaign’s plot moves away from the movies after that Endor mission, but the prologue mission before it is still rooted in reenacting Return of the Jedi.

That prologue has Iden breaking out of custody on a Rebel ship, but not before destroying an intercepted Imperial message with details about their ambush at Endor, meaning her actions had a tangible (if retconned) impact on the events of the film. At one point, I sneaked past a group of Rebels listening to a hologram of Admiral Ackbar detail the plans of their attack. These moments could have felt heavy-handed, but instead pushed Battlefront 2 deeper into a genuine Star Wars setting and made Iden’s story feel like a real, living part of that conflict.

There were surprises to be found in the campaign as well, with the opening of the prologue putting you in direct control of an Imperial droid, flying through vents and stunning Rebel guards to rescue Iden from captivity. It’s a cool and somewhat silly segment that helps set up abilities you can use later, though I was a little disappointed that the bot was only ever called “droid” by Iden and her squad. That prevented it from really becoming an interesting character like so many previous Star Wars droids have.




The video above is a new gameplay clip of the droid section of the prologue mission.

Battlefront 2’s dialogue, though voiced well, can be pretty stiff - but it feels stiff in a traditionally Star Wars way. The Original Trilogy are some of my favorite movies, but exposition-heavy dialogue is pretty much a defining trait of Star Wars, and Battlefront 2 follows suit. It does a great job of replicating the style of the original Star Wars movies, for better and worse.

Blasting Rebel Scum

Still, moments like that droid mission helped assuage my fears that Battlefront 2’s chapters would be restricted to multiplayer-style game modes against bots. Looking at each mission in the menu, it seemed like they’d be broken up into discreet categories - sneaking, ground fights, space fights, etc. - but I was happy to see they were much more mixed than that.

Mid-mission variety was a big part of why I enjoyed the campaign so much

The Endor mission concluded with me flying my TIE Fighter through the wreckage of the Death Star I’d just watched explode. Fighting different groups of flying AI targets was a lot of fun to manage - and while dodging space debris could be a thrilling challenge, it didn’t feel great to graze a piece of space-rubble toward the end of the mission, instantly explode, and then have to do the whole thing again.

The third mission I played started in my TIE Fighter as well, and I assumed the whole thing would take place there, but it wasn’t long before I boarded a Rebel ship and hopped out to fight my way through its crew. That culminated in a point-defense scenario to disable the ship before I jumped back out into space and returned to the dogfight. That mid-mission variety was a big part of why I enjoyed this level of the campaign so much.




By comparison, the previous mission felt a lot less dynamic - which, to be fair, makes sense given how early on it takes place in the campaign. It mostly involved walking down a linear forest path, stopping to fight some Rebels, then repeating, which was fun if uninventive. There were a few interesting set pieces thrown in, like a hijacked AT-ST to fight, but that rhythm persisted. Thankfully, I really enjoy the gunplay and reload systems in Battlefront 2, which carry over from the multiplayer, but it felt a lot more like your standard big-budget shooter campaign.


If you take a gun off a rack, you’re stuck with it until you find a new one

The biggest annoyance I encountered in Battlefront 2’s campaign is gun swapping. You can’t gather the weapon of a fallen enemy for some reason – instead, there are special crates placed around each level that let you customize your load out You can pick your gun from a surprisingly wide variety of options right off the bat... but Iden can disappointingly only carry one at a time.

That limit was frustrating in its own right, made worse by the fact that these crates were few and far between. There are individual gun racks scattered between them that let you swap out for a specific weapon, but once you drop a gun you can’t pick it back up. That means if you take a gun off a rack and there are no other racks around you, you’re stuck with it until you find one.

Discovering this odd design quirk the hard way soured my experience on Endor when I naively picked up a sniper rifle toward the beginning of the mission and was unable to swap back. I didn’t come across another crate or rack to swap weapons for at least half of the mission, which left me with a sniper rifle and nothing else for far longer than I wanted. That’s a stupid and easily fixable problem to have in a single-player FPS.




The video above is a new gameplay clip from the third mission of the campaign.

While I loved the way the third mission pulled me between different situations, I’m nervous the loadout system’s lack of flexibility will lead to more frustrating moments throughout the campaign. Battlefront 2 shined brightly when it gave me a varied, Star Wars-filled toolbox and threw me into unexpected scenarios, so I’m hoping there’s more of that to come and less unsatisfying gun-choice traps to fall into.

But Iden Versio’s story is a compelling one so far, and it’s exciting that I honestly don’t know what direction it will go. It’s easy to assume that she’ll see the evil in the Empire and heroically join the Rebellion - there’s already a bit of foreshadowing in place to set that up - but I genuinely can’t tell if it’s going to be as simple as that.

Verdict

It’s a strong start to a story I’m excited to finish, one that’s already made me care more about a villain I’ve been programmed to hate than I thought I would. Similar to my impressions of the multiplayer beta, Battlefront 2’s single-player isn’t without its problems, but I’m enjoying it so far nonetheless.

Assassins Creed Origins Review

Pharaoh
Logo


Assassin’s Creed Origins is a dark, multifaceted, deep dive into one of the series’ most alluring settings yet: ancient Egypt. As Bayek of Siwa, who is simultaneously compassionate, bold, and driven by revenge, you’re strung through a twisted story of pharaohs and corrupt leaders, of love gained and lost, and the plights of the lower class in a time when they were routinely worked to death and nobody batted an eye. It’s a tense journey that challenges your concepts of right and wrong, making you consider the morality of those you kill in the process – and, in a dramatic shift for the series, it’s all part of a full-on roleplaying game.

I spent 30 hours finishing the main campaign, which took me through just over half of the expansive and beautiful map that recreates ancient Egypt’s varied architecture and environments. It’s filled with areas of soft sand that are swept by dynamic sandstorms, ranges of treacherous and rocky mountains, catacombs of towering ancient structures built in the names of the gods, and the decaying shacks of the common people. Refreshingly, I discovered all of these things through an organic drive to explore, rather than through the series’ traditional structure of climbing to viewpoints to have them unveiled for you. There are plenty more secrets to uncover, and the delightful sense of discovery still hasn’t left me.




This is also the biggest and most connected map we’ve seen in an Assassin's Creed game. Even the seemingly-empty desert regions having their own treats, like the breathtaking view from the highest elevation point, with an impressive draw distance, whether you’re playing on Xbox One X or PlayStation 4. There are multiple cities, too, each with their own unique culture featuring different gods, politics, race relations, and prejudices to uncover. They’re distinct in architecture and environment, and that makes the significant time commitment one that’s consistently varied and surprising.

The delightful sense of discovery still hasn’t left me

The density of it is made more impressive by being able to explore it in its entirety without any loading screens, with the exception of some story cutscenes, and if you choose to fast travel. If you want to get around quickly, a smart in-universe transit system lets you call your mount and press a button to follow the main road, or to head to a custom marker you’ve placed on the map – all fully automated, letting you take in the scenery around you.

While the main story is delightfully mystical and elaborate on its own, Origins also has some of the strongest actual mission design I’ve encountered in the entire 10-game series – and maybe in any open-world RPG. From collecting clues to solve mysteries, to chariot racing and gladiatorial arena fighting, to chasing down leads and assassinating high-level enemies hidden in fortresses, to Black Flag-style ship-to-ship combat, I was pleasantly surprised by how each of them felt like a self-contained short, well-paced story. Another highlight is the series of hidden temples, which – without spoiling anything – tie into Assassin’s Creed’s overarching sci-fi story, among other things. They are distinct from every other tomb you’ll find in ancient Egypt, and even include some throwbacks to the fan-favorite, timing-based platforming puzzles introduced way back in Assassin’s Creed 2. I rarely felt like I was doing too much of any one thing.

While there are quests that simply involve finding a hidden location or looting a building, Origins has largely done away with the cluttered mini-map full of useless chests. Instead, the vast majority of quests require multiple steps to complete and have multi-faceted, interesting characters with believable motives. Even when I really only began a quest for the XP, many of them ended up distinctly memorable. I’ll remember the man who was poisoning poor Egyptians so he, as a Greek, could acquire their land when they died, and I’ll remember the little girl who was selling fake Siwan artefacts for her mother, repeatedly assuring me they were real. My sole complaint is the NPCs’ overuse of ‘my family member died!’ and Bayek’s constant outrage at someone’s disrespect of the gods as the driving force of a quest.

The most seamlessly executed parkour and climbing yet

Of course, being an Assassin’s Creed game, there’s a whole lot of parkour and climbing in Origins, and this is undoubtedly Ubisoft’s most seamlessly executed version of that well-rehearsed mechanic. Things that can be climbed are blended more organically into buildings and the act of climbing feels clean and almost as passive as running. True, that removes some of the challenge that existed in previous games where you’d have to figure out the best route up a building, but it takes a fair amount of frustration out the door with it. I never had a moment where Bayek failed to climb something I thought he should be able to, and that smoothness put Ezio, Altair, and the rest of the previous Assassins to shame.

The notably strong XP-based RPG progression elements are what make Origins addictive on a new level. Assassin’s Creed has let you unlock and upgrade abilities for a while now, but Origins does it in a way that enables multiple creative options that can cater to your playstyle, rather than just things that you’ll pick arbitrarily. If you want to approach missions stealthily, there are abilities that give you bonuses for stealth kills, ones that let you control arrows in the air after you’ve fired them for more precise headshots, and ones that let you visually predict the path an enemy will walk on. If subtlety isn’t your thing, there are options that make you a beast in melee combat, others that increase the amount of money you get from looting, and some that mostly just look cool (like activating slow-mo if you’re mid-air with your bow out). In the earlier stages, there are some plainly obvious picks, but I think most people will end up with very different sets of abilities by the end of the main story.

Gameplay

Gameplay

Gameplay

Gameplay

Gameplay

Gameplay



Thankfully, Origins does away with previous games’ auto-fail stealth missions and its heavy-handed suggestions for how you should approach certain objectives. Instead, it finally gives you absolute, almost Hitman-level freedom to approach a target however you’d like, and your choice of abilities can unlock new solutions. For example, as soon as I gained the ability to befriend animals, it changed the way I approached any mission locations where they were in the area. I’d survey the area with Bayek’s bird companion, Senu, then stealthily take out the guards at the front of a camp with a predator bow, sneak through to a caged lion, befriend it, and release it. That’s generally more than enough of a distraction to get past the remaining guards and break out the hostage I was sent to free from another cage, then slip out totally unseen.

There is quite a lot of 'grinding' to be done

While unlocking new abilities and story missions generally happens at a smooth pace, there is quite a lot of ‘grinding’ to be done in Origins. This happened to me when the recommended level for a new main quest mission appeared as several levels above where I was when I first unlocked it – a difference that can render enemies all but unkillable. That’s usually no big deal, since Origins is flush with side activities that can help you make up the difference, but on two separate occasions, I couldn’t find any side quests at my level. That meant I had to go for much lower-level quests for small rewards, which stretched out the process uncomfortably. If you do urgently want to get to the next story event – as I did at one point towards the very end of the story – this stymied progress can be a little frustrating.




hat said, one of my favourite things to do (and one of many options for grinding) is to attempt to infiltrate and liberate a fortress manned by enemies that are a few levels higher than me, just to challenge myself to see how long I can survive against opponents who could kill me in a couple of hits if I’m discovered. For me, the biggest appeal of Origins’ introduction of a level system is in that optional, self-induced challenge. Previous Assassin’s Creed games don’t have anything to put up a fight once you feel confident in your abilities, but there’s challenge in Origins every step of the way if you go looking for it.

Combat has been significantly rebuilt for Origins

In some cases, though, it will come looking for you. The world is also full of mini-bosses called Phylakes who’re constantly seeking you out, and – when they’re first introduced – are a dramatically higher level than you. If you’re careless and one of them shows up at a bad time it’s almost certainly a death sentence, and finally working up the courage to face one of them intentionally was one of my favourite parts of the endgame. (It’s not unlike taking down Guardians in The Legend of Zelda: Breath of the Wild.) It’s made even more satisfying by the fact that they’re named – you’ll remember the guy who killed you, and it’ll mean twice as much when you can finally return the favor. It’s not quite as elaborate as the Nemesis system of Middle-earth: Shadow of War, but you get some of that same grudge-match flavor.

Those fights feel immediately different from anything we’ve done in an Assassin’s Creed game to date because combat has been significantly rebuilt for Origins. One of the biggest differences is the introduction of hitboxes, meaning that when you press the attack button you have the potential to hit multiple enemies, or hit none of them and leave yourself very vulnerable to attack, depending on where your weapon actually strikes. (That’s different from the previous system, which was focused on one-on-one combat.) And because your enemies do significantly more damage per hit than we’ve seen before, there’s more urgency in knowing when to block, when to dodge, and when to parry; that, of course, depends entirely on what kind of enemy you’re fighting, what their specific combat animations are, and how many of them are attacking you at once. It creates a whole lot more thoughtful tension than has existed in previous games.




There’s a fair amount of enemy variety, too, pitting you against shields that require heavy attacks to knock back, archers who’ll quickly pick you off if you ignore them (especially since the AI is smart enough to predict your next location and shoot arrows accordingly), rogue assassins who’re almost as quick and impenetrable as you are, and even wild animals who might show up at inconvenient times (taking a page from Far Cry’s playbook). Each enemy presents their own challenge, and the combination of them present makes combat encounters feel a little like a puzzle.

You also have the ability to lock onto one specific target at a time, and while I used it constantly for one-on-one encounters, swapping between enemies in the heat of battle rarely worked. It’s supposed to be as simple as moving the right stick, but most often, my lock-on target just didn’t move at all, no matter how hard I tried. Thankfully, it worked perfectly in stealth moments where enemies weren’t moving quite as erratically, and assassinating an enemy from the safety of a bush or a haystack is just as satisfying as ever. My only gripe there is the inability to get double hidden blades, but the ability to upgrade the amount of damage your singular hidden blade does through Far Cry-style hunting and crafting did make up for that a little.

Combat is a constant decision-making process, and it's richer for it

Then there are weapons, which vary in type, rarity, and effect. Some give you health on a hit, or issue bleeding damage, and they let you cater pretty specifically to your preference of playstyle while also regularly feeding you new loot to make you consider trying something different. Once I’d picked them up and learned their uses, I always kept three different bow types handy and swapped between them regularly depending on the encounter, like using the light bow for hunting animals since it locks on, the predator bow for one-shot killing enemies where I had time to wait and take aim, and the hunter bow for combat encounters with bigger enemies who were right in front of me. That same variety and choice helped with boss fights and tougher enemies who might be taken down faster with a heavy but slow mace, where amongst a group of enemies I wanted to stay quick with a sword. It’s a constant decision-making process and the combat is much richer for it.

There are Legendary and Rare weapons in Origins, too, and while finding a Legendary weapon is a thrill, it’s not as dramatic as it is in a game like Destiny 2 because Legendary weapons are easy to come by in main story quests, and most have unexciting benefits. I ultimately ended up with a very obvious choice for each type: the one that did the most damage, maybe occasionally considering swapping for something that had burning damage or health on hit, but there are no dramatic variations there that might change the way you play or make you reluctant to trade out a lower-damage weapon because of its other benefits. There are rare exceptions, but I didn’t encounter anything major. One of most unique weapons I found was one that had stronger buffs, but was also ‘cursed’, meaning you lost two health bars if you had it equipped. I was intrigued, but it ultimately it wasn’t worth suffering through the ‘curse’ to use it.




Decisions for clothing and mounts are even easier to make since they’re purely aesthetic and there are limited choices... unless you opt to buy them as part of Origins’ microtransation system, where you can even buy a unicorn for $4.99 USD. Because of the generous way the loot system works, though, a lot of people are likely to end up with the exact same weapons and there’s almost no need to spend much money or even to visit a regular blacksmith, since anything you buy or craft will be redundant or obsolete in no time.

Microtransactions feel a little gross

On the topic of microtransactions: I started out Assassin’s Creed Origins with 200 Helix coins - the currency that you have to buy with real-world money. There are cosmetic items that are locked behind Helix coins and don’t exist in the game world, meaning you can only get them if you pay real-world money. The same applies to maps that can give you locations for collectibles, which did exist in the game world in previous Assassin’s Creed games. That, combined with the lack of outfit and mount options, feels a little gross. I spent my 200 coins on crafting supplies, which were listed under the ‘Time Saver’ category (where you can also buy in-game money), and got a bunch of materials to spend on upgrading my ranged damage, melee damage, hidden blade damage, and overall health. Those supplies are easy enough to find in Origins’ Egypt through hunting or other side activities that I don’t think the presence of these microtransactions will affect players who don’t have interest in purchasing them.

I did also have some minor issues with environments popping in, a hand full of bugs (mostly Bayek or his mount getting ‘stuck’ on something), framerate drops even on the Xbox One X, and two crashes during my time playing. But it should be mentioned that Ubisoft says some fixes will come in the day-one patch, and we were playing on Xbox One X development kits instead of retail hardware, so some benefit of the doubt must be given. Origins seemed to have more bugs than the average Assassin’s Creed game, including some funny ones like a shirtless character’s nipple textures appearing considerably higher on his body than they should’ve. But none of these came close to impacting me enough to impede my progress or make me want to stop playing.

Verdict

Assassin’s Creed Origins is a deep-dive into a truly stunning realization of ancient Egypt, with a rich series of cultures, genuine characters, and more mission variety than any other game in the series. The combat is challenging and thoughtful, and while the loot system doesn’t match up to games like Destiny 2, there are enough different weapon types and enough enemy variety to keep you swapping between weapons, catered to the situation. The RPG elements encourage challenges of their own, and even despite a handful of bugs, I desperately wanted to keep playing.

Super Mario Odyssey Review

Pharaoh
Logo


I literally applauded as the end credits rolled on Super Mario Odyssey. I’d spent the last 15 hours with a giant grin on my face, and somehow the climax put the perfect surprising and delightful exclamation point on the plumber’s latest adventure. This is another brilliant redefinition of the very platforming genre he helped popularize 30 years ago.

And best of all, even with the story complete, Odyssey has so much more fun to offer.




It evokes, honors, and is sometimes directly inspired by the games that came before it

Odyssey looks like a straight successor to the Mario 64 and Sunshine line of sandbox 3D Marios, but it is much more than that. Naturally, it evokes, honors, and is sometimes directly inspired by the games that came before it in its characters, music, and mechanics. But it also has new things to say as well, like fusing classic-style 2D gameplay with the 3D world and using a completely new possession mechanic to add constant variety to Mario’s abilities and exploits.

That possession power, embodied by Mario’s new sidekick/headwear Cappy, is Odyssey’s big new idea. In keeping with Nintendo’s decades-long tradition of charmingly nonsensical storylines, he’s a hat with a soul, and he’s teamed up with Mario in order to rescue his sister Tiara who… wait for it... has been kidnapped by Bowser along with Princess Peach. (I said it was charming, not original.) Cappy’s power allows you to possess many other characters by throwing Mario’s hat at them, which bizarrely slurps Mario’s physical body inside of the enemy and gives you full control over their powers. Cappy’s also used as a jumping pad and a weapon, sparing Mario’s tuchus from an untold number of butt-stomps this time around (though you can still do that, if you wish).

Gameplay

Gameplay

Gameplay

Gameplay


Throughout the entire campaign, you’re using new creatures in new, game-changing ways on a regular basis

Many of the cleverest and most smile-inducing possessions are best left to be discovered for yourself, but whether it was thrashing about as a huge, realistic-looking T-rex in the prehistoric-themed Cascade Kingdom or becoming a lowly Goomba but then making a stack of Goombas 10-tall to win over a hard-to-impress Lady Goomba, Odyssey mixes up the gameplay in surprising ways in each of its 16-plus worlds. Throughout the entire campaign, you’re using new creatures in new, game-changing ways on a regular basis.

Odyssey’s inspired integration of 2D gameplay – complete with Super Mario Bros.-era 8-bit art – deserves special mention. Entering into a pixelated pipe in the 3D space transports you to a side-scrolling 2D challenge that takes place on the surface of an object in the world, almost like Link’s 2D transformation in The Legend of Zelda: A Link Between Worlds. Most of these sequences aren’t too long – I wished they were longer, in fact – but each blends pure, weapons-grade retro gameplay with numerous other callbacks while still mixing things up in ways they never appeared in those original games, such as flipping gravity or wrapping the 2D scene around the corner of a 3D object. They bend the rules so far they go beyond even the most ambitious creations we saw in Super Mario Maker.

It’s super fun seeing Mario’s new costumes get translated into the old 8-bit art style

It’s also super fun seeing Mario’s new costumes get translated into the old 8-bit art style. My favorites include the aviator suit and the retro-colored builder outfit, for no other reason than them being fun looks for the veteran plumber, but you can also mix and match hats and outfits to your heart’s content.

Of all the disparate lands Mario visits in his Odyssey, the urban-themed Metro Kingdom is my favorite. We’ve never seen anything like its semi-realistic look of New Donk City in a Mario game before. Not only do its urban obstacles allow for some kinetic platforming – bouncing off of the hoods of cars and flinging yourself off of city poles, for instance – but tucked-away minigames like an RC car race and a jump-rope challenge are great diversions. All the while, the sheer artistic contrast between the city and Mario’s consistently cartoony look and proportions have already generated interesting discussions about who – or more specifically what – Mario actually is. (Was “plumber” just a euphemism for some kind of goblin all along?) The end of the New Donk City portion might, in fact, be the very peak of the pleasure that Odyssey delivers on a consistent basis. Its conclusion is a literal celebration that doubles as a figurative one; Odyssey is pure joy that seems to understand and relish that about itself.

I wasn’t prepared for just how much there is to do after it’s “over”

On that note, I strongly recommend playing on a TV whenever possible. It’s not that it plays poorly in handheld mode – it runs perfectly smoothly at 60 frames per second in either mode, although there are no touchscreen controls even in minigames where they’d have made sense. The drawback to playing on the go is that the tiny screen doesn’t do nearly as good a job of showing off the scope and detail of the characters and worlds, such as the funny faces Mario makes when performing certain actions and the tiny 8-bit icons hidden on some walls. (Toss Cappy at them to get a quick gold-coin reward!). Of course, it’s every bit as good a game in handheld mode.

I expected to be able to continue playing even after the plot had been resolved, given Odyssey’s 3D sandbox structure, but I wasn’t prepared for just how much there is to do after it’s “over.” In fact, some of its finest moments follow the credits, from new unlockables that nod lovingly toward the past, to a clever new implementation of an old friend, to entire new worlds. I’m still not ready to put Odyssey down, nor do I expect to be for quite some time.




Its challenge lies in exploration

That said, like internal Nintendo studio EAD’s other top-shelf Mario games – and unlike the “adapt and survive, or die trying” philosophy of Nintendo’s other 2017 masterpiece, The Legend of Zelda: Breath of the Wild – Odyssey isn’t particularly difficult. Most boss fights are over a bit quicker and easier than their gorgeous designs would suggest, and when you do fail, deaths tax you an almost meaningless 10 gold coins to try again from liberally distributed checkpoints. As such, you rarely lose much progress.

Instead, its challenge lies in exploration. There are hundreds and hundreds of Power Moon collectibles to discover, and you’ll want to gather them because they are the keys that unlock new worlds – including the aforementioned post-credits locales! Many Moons are quite difficult to track down, and even once you’ve located them, it’s enjoyably challenging to try and suss out how to get your white-gloved mitts on them. Some are behind classic invisible walls, others are tucked away in linear areas that try to fool you into thinking there’s only one Moon inside of. Each is a fun mini-puzzle to solve – particularly the ones that newly dot the landscape after the story mode ends. I did my best to search thoroughly on my first pass through the campaign, but only ended up with a little more than 200, or less than a quarter of the total complement of collectible celestials.




While Odyssey does a great job of thinking outside of the 3D platformer box, it doesn’t invent a way to slay all of the genre’s demons. The camera, for instance still causes trouble sometimes, leading you to whiff on a jump or get the wrong angle to see a boss attack coming.

On a logistical note: despite the fact that Nintendo recommends playing with separated Joy-Con controllers when you first start Odyssey up, you can play with whatever you like and not miss a beat in the gameplay. In fact, I felt much more comfortable with the fantastic Pro Controller, which lets you do most of the same motion-based gestures by waving the gamepad. It also supplies all of the same HD Rumble feedback the Joy-Con do.

Verdict

Mario’s games have been around for almost as long as game consoles have been a thing, but thankfully, he’s always evolving. We rarely get the same Mario twice. Super Mario Odyssey delivers on that ongoing promise of originality and innovation: It distills the venerable series’ joyful, irreverent world and characters and best-in-class platforming action, and introduces a steady stream of new and unexpected mechanics. It’s all spun together into a generational masterpiece.

qBittorrent review

Pharaoh
Download

qBittorrent is a fast. easy to use torrent client that uses as few of your PC's resources as possible for improved speeds.

Unlike most free clients, qBittorrent is completely open source, meaning there are no ads and you don't have to pay extra for extensions and add-ons. Anyone can develop their own new features and fix bugs, and you’ll benefit from regular updates.

Where to download: https://www.qbittorrent.org
Type: Torrent client
Operating system: Windows, Mac, Linux
Version: 3.3

Experience

Some torrent apps offer every conceivable function. Others keep things as simple as possible. qBittorrent sits right in the middle, aiming to “meet the needs of most users while using as little CPU and memory as possible”.

That means that although it isn’t too frightening it still packs in a lot of features. It boasts an integrated torrent search engine, media player, encryption, prioritisation of torrents and the files within those torrents, IP filtering and torrent creation, and it’s the closest open source, adware-free equivalent to uTorrent.

The only real downside is that there are far fewer plugins available for qBittorrent than there are for uTorrent.

If you’re looking for a well behaved torrent client that covers the essentials without getting overly complicated, qBittorrent is great. Even if you've never used a torrent client before, you'll be happily downloading large files in a matter of minutes.

VERDICT

If you’ve found other torrent apps a little too keen on blasting you with ads or changing things on your PC, you’ll find the difference refreshing.

Check This Too :)

Google Chrome review

Pharaoh
download

If you’re fully immersed in the Google ecosystem, using Chrome makes perfect sense. It ties in with your Google account, allowing you to sync settings and bookmarks between computers – and even different devices thanks to mobile versions of the browser. Available for Mac, Windows and Linux, as well as iOS and Android, Chrome's cross-platform support gives it access to a large number of users, and it's little wonder that it proves so enduringly popular.

he current version of Chrome complies with more web standards than any other browser, and a frequent update cycle means that security issues and other bugs are knocked on the head quickly.

If you find that there's a feature missing from Chrome, or you like the idea of adding extra functions to websites you use frequently, you have the option of using extensions to do just that, and there's a huge selection available in the Chrome Web Store. If you like the idea of trying new tools first, there’s also a beta channel available that provides early access to new builds of the browser.

Chrome also does a superb job of managing tabs. As well as intelligently resizing tabs – and providing a pinning option for easy access – the browser also stores individual tabs in memory separately, so if one crashes, it shouldn't take the rest with it.

Type: Web browser
Developer: Google
Operating system: Windows, Mac, Linux, Android, iOS
Version: 60

Experience

In terms of its basic look, Chrome offers few surprises. This is, after all, a piece of software designed to display web pages, and those web pages should be the focus of things rather than the browser itself. With this in mind, Chrome does a great job of fading into the background – it is beautifully minimalist.

There are few settings that you will need to concern yourself with on a day-to-day basis, but it's easy to change the default search engine, show or hide the bookmarks toolbar, and control the storage of browsing history and cookies. With support for multiple users, and even parental controls, Chrome is a browser for all the family, and the browser of the future.

VERDICT

If you're not worried by the privacy concerns associated with Google, this is the best web browser on the market.

Check This Too :)

Any Video Converter Free Edition review

Pharaoh
Any Video Converter

Any Video Converter Free is an amazing downloading and conversion toolkit so comprehensive, it's hard to believe it's free. You can rip files from discs, download them from YouTube, Vimeo, Facebook, Dailymotion and more, apply filters and effects, then save or burn them to DVD in virtually any format.

Videos can be downloaded and converted in batches, and simple conversions can be completed with only a couple of clicks.

Any Video Converter is free to use, but when you run the installer you'll be offered a security program called ByteFence and it'll be suggested that you change your default search engine to Yahoo. If you'd rather avoid this, select 'Click here to customize the installation', then uncheck the box.

Remember to only download videos that are in the public domain, or if you have the copyright owner's permission.

Type: Video converter
Developer: Anvsoft
Operating system: Windows, Mac
Version: 6.1.2

Experience

Any Video Converter Free's huge array of features are presented in a clear, slick interface that will have you happily downloading and converting clips in seconds. For basic conversions, simply choose an input option (disc, file or URL) and select the clip of your choice, choose an output device and format, and click 'Convert now'. The range of output options is very impressive, and includes both audio and video formats.

If you're looking for more customization options, a clipping button beside each uploaded video opens a mini player that lets you preview the footage and select your own start and end points – perfect for trimming away long-winded intros.

The magic wand tool lets you crop the video, add a watermark, and apply filters – from subtle enhancements to trippy jitter effects. These can be applied to individual videos or the whole batch. You can also take your pick from an array of video and audio options, including frame rate, sample rate and codecs.

The premium version of Any Video Converter includes some extra tools, including the ability to remove DRM protection and record streaming video, but the free version is superb and will be more than enough for most users.

VERDICT

AVC covers the most important features of video conversion without becoming confusing or overwhelming you with options. Everything is organized in a logical way, and you'll have your files converted in moments.

Free YouTube Download review

Pharaoh
Free YouTube Download


Free YouTube Download isn’t quite as convenient as software that lets you search for videos without opening your web browser, but it’s straightforward, uncluttered, and very simple to use.

Unfortunately, Free YouTube Download has one major drawback: you can’t download videos longer than three minutes unless you pay for a premium subscription. This is currently discounted to a modest $9 (about £7, AU$12) annually, or US$19 (about £15, AU$25) for a lifetime, and includes all of DVDVideoSoft’s other media software, but  if you’re looking after the pennies then you’ll be better off with a tool like aTube Catcher.

Bear in mind that you should only download videos if you have the copyright holder’s permission. Here we’re using Free YouTube Download to make a handy archive of our own YouTube channel for posterity.

Type: Video downloader
Developer: DVDVideoSoft
Operating system: Windows, Mac
Version: 4

Experience

When you install Free YouTube Download, an addition icon labelled Free Studio will appear on your desktop. Don’t be alarmed – this isn’t an extra program that’s been sneakily installed without your permission, it’s just a link that gives you quick access to all the DVDVideoSoft applications you have installed. If you don’t want it, just delete it.

Provided your chosen video is short enough, you can take your pick from a variety of video format and quality settings, or you can choose to just download the audio if you prefer. This is a welcome touch; some desktop programs and most online video downloaders only let you save standard resolution MP4 files. 

You can queue multiple videos before saving them in a batch – just use the green 'Paste' button to add each URL before clicking 'Download'. 

Take a peek into the Options menu and you’ll find a surprisingly comprehensive list of settings. You can specify the output folder (it’s your Videos directory by default), set a naming convention, shut down your PC when it’s finished (ideal if you’re grabbing lots of files at once), and paste URLs from the clipboard automatically to save time.

Free YouTube Download is a great tool for grabbing and converting clips from the world’s biggest video hosting site, but the three-minute limit is a real shame. If you really like how the software looks and works, consider upgrading to the premium version now while the price is deeply discounted.

VERDICT

Free YouTube Download doesn't have many flaws – it's well designed, with an excellent choice of export options – but the time limit on downloaded videos is a major drawback.

Check This Too :)

aTube Catcher review

Pharaoh


aTube Catcher is one of a growing number of tools that download videos from the likes of YouTube, Dailymotion and Metacafe. While it's often easy to browse the web on your phone will you travel, there are times when there's no connection available. This is when it pays to have downloaded videos in advance.

The videos you download can be converted to a number of popular formats, suitable for playback on a variety of devices. So whether you're looking for the best possible quality to view on a high resolution monitor, or the emphasis is on smaller file size to fit on your smartphone, aTube Catcher can do the job for you.

There's also a screen recorder that can be used to capture video from your screen, and a disc burning option.

You might not expect it from what many people would not consider 'serious' software, but aTube Catcher includes an automatic updater that ensures you're always using the most recent, most secure, and most feature-packed version of the program.

For hardcore users, there is the option of batch processing files so you can download multiple videos at once. This is a somewhat hands-on task that requires the creation of a text files to tell the software what to do. It's a little inelegant and long-winded, but it works.

It's nice to see the option to not only convert videos between formats, but also to create VCDs, DVDs and Blu-ray discs from the content you record or download.

Where to download: http://www.atube.me
Type: Video downloader
Developer: DsNET Corp
Operating system: Windows
Version: 2

Experience

As with many free tools these days, you need to take care when installing aTube Catcher to ensure that you aren't accidentally duped into also installing a browser toolbar. Thankfully, this is not selected by default, but it's worth keeping an eye out for.

After firing up the program, a neat splash screen provides an inviting introduction to what aTube Catcher has to offer. Rather than forcing you to hunt through endless menus to find what you're looking for, a series of clear buttons provide instant access so you can get to work without delay.

The initial interface is pleasingly unintimidating, and downloading videos from any of the supported sites – of which there are many – is a simple matter of copying and pasting the URL, choosing the format you'd like to save the video in, and clicking 'Download'. There are several formats to choose from, and in many cases there's a variety of preset resolutions to choose from.

YouTube's terms of service


Note that you should only download videos if you have the copyright owner's permission. YouTube's terms of service prohibit unauthorized downloading.

The screen recorder feature is very nice too, and can be used in a number of ways. You could use it to record whatever you're doing on your computer, but it is also possible to use to capture live streaming video that you would not otherwise be able to download. Just draw a selection box around the video you want and you're good to go.

VERDICT

Even if you don't download videos very often, this is a great piece of software to keep to hand for occasions when you do. Its built-in screen and sound recorders complete the package.

Check This Too :)

Freemake Video Downloader review

Pharaoh
Video Downloader

Freemake Video Downloader is much more than a simple YouTube downloader. It supports more than 500 audio and video formats, which helps explain why it has so many users (93 million and counting). 

Unlike some video downloaders, MP4 isn't your only option – WebM and 3GP are also available.

It's extremely convenient, able to grab and convert videos from any of the major video hosting sites, but sadly the latest release has one major flaw: you can no longer download videos longer than three minutes without upgrading to the Freemake Premium Pack.

opyright owner's permission

Note that you should only download videos when you have the copyright owner's permission to do so.

Type: Video downloader
Developer: Freemake
Operating system: Windows
Version: 3.8

Experience

Freemake Video Downloader works in a very similar way to most other YouTube downloaders. Just copy the URL from your browser's address bar and click 'Paste URL' to get started.

You'll then be presented with an attractive screen showing different export options, including quality and format. You can also choose to rip just the audio if you prefer – a particularly useful option for music videos (though, the option to export to MP3 format is now exclusive to the premium version).

It's a handy setup for saving the odd video here and there, but if you're a more prolific downloader the One-Click Download option (toggled using a switch on the top right) enables you to set a standard format and location for saved files so you don't have to go through this process each time.

For basic downloading and converting that's all you need, but hit Freemake Video Downloader's Options button and you'll find a host of handy extras, including the ability to customize the download speed, download via a proxy, and disable adult sites and videos.

That's all excellent, but there are two significant limitations to consider. Firstly, Freemake Video Downloader will add a branded splash to the beginning and end of your downloaded video. That's not too obtrusive, but a recent update means you can no longer download videos longer than three minutes without upgrading to a Freemake Premium Pack which you can remove a fee of US$9 (about £7, AU$12) for one year, or US$19 (about £15, AU$25) for a lifetime. 

VERDICT

Freemake Video Downloader's feature set is hard to beat, but the software's inability to download videos longer than three minutes is a real drawback.

Check This Too :)

VideoPad review

Pharaoh
Video Editor, Film Making

VideoPad Video Editor is a beginner-friendly video editing package that makes an ideal replacement for the defunct Windows Movie Maker. In just a few minutes you’ll have mastered its well designed toolkit and be ready to start creating your own masterpiece ready to upload straight to YouTube or Facebook, or in a format optimized for any playback device.

VideoPad Video Editor is free for non-commercial use, and unlike some free video editing software, it won’t apply watermarks to your finished projects when you export them.

Type: Video editor
Developer: NCH Software
Operating system: Windows, Mac, iOS, Android, Kindle
Version: 5

Experience

If you’ve ever used Windows Movie Maker, VideoPad Video Editor will look immediately familiar. Simply load your video clips, images and sound files that you want to include in your project, then drag them into the timeline to start cutting them together.

There’s an excellent selection of transitional effects for moving between clips and images, plus a collection of filters to give them a whole new look. You can preview the various filters with a single click, combine several to create a custom effect, and decide how long transitions should last.

There are also manual settings for refining brightness, saturation and color – ideal if you’re using video clips that were shot in different lighting conditions and want to give them a consistent look.

The export functions are extensive, too. Burn your finished videos to DVD, save them to your hard drive in one of several available formats or share them directly to YouTube or Facebook. There are also compatible presets available for selected smartphones and mobile video players.

If you’re in the market for a new video editor but don’t need the raw power of a professional-grade program like Lightworks, VideoPad Video Editor is perfect.

Latest updates

The latest version of VideoPad Video Editor features several enhancements to the 360-degree video mode, including the ability to add a 2D video or picture to a 360-degree compilation, and a scale parameter for the 360-degree effect. See the release notes for full details.

VERDICT

VideoPad is a well designed video editor that puts powerful tools within reach of new users. If you've ever used Windows Movie Maker, you'll get to grips with its settings in moments.

Check This Too :)


Professional-grade photo editing software that's free for home users.

Shotcut

An amazing video editor that makes even advanced tasks straightforward.


Advanced non-linear video editing made as easy as possible.

Shotcut review

Pharaoh
Video Editor, Film Making


Shotcut proves that a top-notch video editor doesn't have to cost a fortune. It’s available for Windows, Mac and Linux, and is totally free with no ads, bundled adware, or features hidden behind a paywall. 

If you’re looking for a free video editor that can replace Windows Movie Maker, Shotcut is a particularly good choice. This open source app contains all the tools you know and love from Microsoft’s classic video editing software, plus a raft of extras that bring it up bang up to date.

In just a few easy steps, you can use Shotcut cut your video footage to a specified length before converting it to a format of your choice. You can also edit your projects with a selection of filters and effects. 

Shotcut also includes a recording function lets you save and edit footage from your webcam, and it can handle streaming in HTTP, HLS, RTMP, RTSP, MMS and UDP formats.

Where to download: https://www.shotcut.org/
Type: Video editor
Developer: Meltytech
Operating system: Windows, Mac, Linux
Version: 17.04

Experience

Shotcut’s standard interface is smart, but sparse. Don’t be put off, though; clicking the buttons along the top bar (peak meter, properties, playlist and so on) adds modules to the display so you can configure it to your liking.

The process of importing video clips, audio and images is a familiar one. Just select your media files, then drag them to the timeline at the bottom of the screen. You can create multiple tracks for audio, video, and handy tools like snapping make it easy to join clips together neatly.

Splitting clips is as easy as positioning the playhead, then clicking a button. Trimming clips is a piece of cake too, and there are copy and paste tools for chopping and changing sections. The history timeline makes it easy to track changes, and undo any by simply tapping the Delete key.

Shotcut’s best feature, however, is its raft of video and audio filters, which are fully customizable and can be layered and combined in all sorts of interesting ways. Simply choose a filter and click the plus icon to apply it, then make adjustments using the simple system of checkboxes and sliders. It’s a brilliant system that makes even advanced effects simple to understand.

There’s no way to preview a filter before applying it, but removing an undesirable effect is so simple that this isn’t much of a hardship. Overall, Shotcut is very hard to fault, and its huge array of export formats is the icing on the cake. It would be nice to have optimized profiles for specific devices, but that’s really nit-picking. Shotcut is a remarkable video editor. Give it a try – there’s nothing to lose.

VERDICT

A remarkable free video editor that makes even advanced editing straightforward, Shotcut is a brilliant tool for novice videographers.

Check This Too :)


Professional-grade photo editing software that's free for home users.


The closest thing to Windows Movie Maker – fast, free and easy to use.


Advanced non-linear video editing made straightforward.

كل الحقوق محفوظة ل © مدون عالمي